HELPING YOU SUCCEED AT GAMIFICATION

We're using gamification to combat the worldwide decline in productivity growth rates. Engaged employees lead to more successful businesses.

Pete Baikins, Founder of GAMIFICATION+

OUR SERVICES


TRAINING

Workshops and training courses in understanding and applying gamification, tailored for HR or Sales & Marketing, with case studies relevant to your industry sector.

CONSULTANCY

We help you see where gamification can be applied successfully in your business and then create a gamification strategy for you to implement and benefit from it.

SPEAKING

Pete Jenkins is a regular speaker on gamification: passionate keynote speaker; interactive workshop deliverer; panel session facilitator; and conference Chair.

PETE BAIKINS - FOUNDER


I've been helping people be more effective in business for many years. In 2012 I got into gamification and became absorbed in finding out as much as possible about applying games processes to business. Since then GAMIFICATION+ has concentrated more and more on gamification and now I spend all my time helping people understand and use game techniques to make their business more effective. I regularly speak at business events about gamification and companies book me to find ways to gamify their processes.

WHAT OUR CLIENTS SAY


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Great talk @petejenkins about affordable tools. #GWC16 #gamification https://t.co/Yyk1RDFOjb

Pedro Crespo
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@petejenkins great talk today. ?

Donna
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Big thank you to @petejenkins @gamifiplus for coming in to do some training on CRM with us all this afternoon, it was incredibly helpful!

Chamber of Commerce
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What a fascinating evening @brightonchamber #future #business #tech Thank you to amazing speakers & fab host @petejenkins https://t.co/XmHbx5KEB9

VERVATE
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Listening to the fantastic @petejenkins of @gamifiplus talk about his #gamification journey at the @brightonchamber… https://t.co/Qk5CJIyyWh

JFDI Consulting
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#GWC16 Such an inspiring speech about #smallgamification everyone can afford by @petejenkins https://t.co/W0FKflBuxz

Artax Games
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Gamification at British Heart Foundation

The Gameful Leadership Guild has been one of the best learning experiences of my career. It has been a pleasure focusing on real project challenges with a group of such intelligent and engaged professionals across different industries.

Understanding more about gamification strategies, scrutinising projects as a team, and sharing expertise within the group has really helped the British Heart Foundation to develop their remote cardiac rehabilitation product.

Deborah Garfen Product Designer
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@petejenkins really enjoyed your talk this afternoon! Hoping to put some of it to good use!! Thanks! #Employeeengagement #gamification

Sophie Cipriano
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@nijay @qubemedia @petejenkins His talk was one of the highlights of today for me.

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@petejenkins great listening to you today! ☺ Wish my partner @damiankeyes could have been there to hear yo!

Dionne Slater
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Gamification at Giza Systems

Pete opened our eyes to the potential of human centered design, specifically gamification, in all aspects of business and development. Following his engagement with us the company literally became obsessed with gamification and started introducing it in many aspects of business. We started with offline games for onboarding staff and improving cash collection. Recently we launched a mobile gamified project management application. It is mind blowing to see how introducing simple game mechanics not only improves our culture and employee engagement, but also increases efficiency and effectiveness. I wish people start realizing the real value of gamification, as it might be one of our most powerful tools in the modern day.

Mohamed Hossary Executive Director
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@Fantastic engaging talk from @petejenkins before the lunch break. Also on the topic of gamification, Pete would de… https://t.co/tcIARBThYv

Tom Pattrick
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@petejenkins gamified business card! #GWC16 loved it!!! https://t.co/rhtK73z1n1

Daniela Fernandez
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#gamification #hrtech #dossierforum Game components. Great speech from @petejenkins today! Thanks! https://t.co/dpQ1KmqLq3

uwespangler
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Loving this session on #gamification #cseventt42 some great examples and tips to put into practice https://t.co/6uu4pVQQqy

Nick Bush
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@petejenkins great session today, thought provoking, educational and fun! Def will use in marketing offerings!

Excell Design
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Oxytocin levels are flowing in T42 #CSeventT42 @petejenkins ? https://t.co/WZAQlm6KM2

JAM35
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At the March breakfast we heard from @petejenkins, International speaker, Founder @gamifiplus & all round funny man! https://t.co/FI4Cu7gWKC

Chamber of Commerce
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And jolly good it was too Pete! https://t.co/b53zUYe1Au

Woodreed
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Amazing talk by @petejenkins about #gamification and #bigdata at #gts17 https://t.co/xJGfjVNDj8

Alireza R Shourabi

FREE WHITE PAPERS ON CUSTOMER ENGAGEMENT THROUGH GAMIFICATION

READ OUR FREE WHITE PAPER ON HOW LOYALTY AND MARKETING CAMPAIGNS CAN BE GAMIFIED EFFECTIVELY

LATEST NEWS


Augmented reality games to reduce stress and anxiety for any child in hospital
Dom's daughter's experience with cancer led him to create an app that provides information and reduces anxiety for children going through hospital treatment
How an interactive audio adventure created awareness of what it is like to become blind
You play Phil. He's a 30 year old character, and his aunt has gone missing, his aunt called Iris, and he has 72 hours to find her.
Ear Gym – How gamified hearing training can improve hearing capacity by 25%
The app includes audio games like pitch matching and locating sounds in different environments.
Designing and play testing falls prevention games for older adults
Step Connection game to improve balance and reflexes, involves stepping in response to stimuli while exploring different countries.
Are phones, social media and games bad for mental health and attention spans? Or is it just media sensationalism
the mere presence of phones drains cognitive capacities but finds that people are able to ignore distractions if they are motivated to do so
Shadows Edge game helps you build resilience through journaling and art
game created to address the emotional support lacking in childhood cancer treatment and to connect with others facing similar challenges.
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